Range Setup
We need help with stage set-up. If only a couple people do it the stages will begin to get
repetitive, besides it's not fair to have the same people do stage set-up every week. We'll gladly
help you if you've never done it before.
If you'd like to shoot a night for free and enjoy some of the other special privileges for a stage
set-up, talk to the Match Director. If you have signed up and are not able to make it to the range
before 5:45 PM the stage is open to whoever would like to set up on a first come first serve basis.
Review chapters 2 & 3 of the USPSA Handgun Competition Rules
Know the number of paper targets, no-shoot targets, steel large/small pepper poppers and the
number of walls, doors and tarps you'll need
All stages are to be reviewed by the Match Director before anyone shoots it. Match Director has
final say on what you need to change. He will be looking for things like: target shoot-throughs,
potential wall strikes, potential safety issues (tripping problems, potential 180 problems). You
must satisfy all of his issues before anyone shoots your stage. No arguments, no comments.
Only one shooter per stage will be allowed to shoot for free.
Stage Setup Tips
When you are setting up a stage it is very helpful to have something drawn up before arriving at
the range. This will give you an idea of what props you may need, how many target stands and
steel you will need as well as a rough idea of round count.
Ideas for stages can be pulled from other matches you may have been to or from stage diagrams
you might have seen. Often you can use target arrays and stage layouts from different matches
to create fun and interesting stages. Simply by adding some no shoot targets or targets with hard
cover you can make them even more interesting. Try not to get too elaborate with the design as it
can make for a slow reset of the stage and can cause scoring issues as well. A simple stage can
be improved with some sort of mover target or some steel but at the same time a great stage can
be over done with too many moving, flipping, flopping, swinging and turning targets.
As a level I match we have a little give in the rules as far as stage design when it comes to round
count but remember to look for shoot through issues, potential 180 problems and make sure the
shooter is far enough away from the steel (26 feet if using a fault line or 23 feet if using a physical
barrier as per Rule 2.1.3). If you have any questions feel free to contact the match director.
Always remember, before the first shooter goes through your stage you need to have it approved
by the match director to make sure there aren't any safety issues or rules violations. Please don't
get upset if things need to be changed or moved around some to keep the stage safe. Also,
please try to have a written stage description for your stage.
Most of all, have fun and stay safe.
Copyright @ 2012 Prairie Winds Enterprises, LLC. All rights reserved
Bullet Hole Practical Shooting Club